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Top 50 Interview questions on C#

Top 50 Interview Questions on C# For Fresher and Experienced Candidates




Sure! Here are the top 50 interview questions on C# that are commonly asked for both fresher and experienced candidates:

For Freshers:

  1. What is C#?
  2. What are the features of C#?
  3. Differentiate between value types and reference types in C#.
  4. Explain the concept of boxing and unboxing in C#.
  5. What is the purpose of the "using" statement in C#?
  6. What is the difference between "const" and "readonly" in C#?
  7. What is the difference between "out" and "ref" parameters in C#?
  8. Explain the concept of inheritance in C#.
  9. What is polymorphism in C#?
  10. Explain the difference between "virtual", "override", and "new" keywords in C#.
  11. What are abstract classes and interfaces in C#?
  12. What is an exception? How do you handle exceptions in C#?
  13. What is the difference between "throw" and "throw ex" in C#?
  14. Explain the difference between "String" and "StringBuilder" in C#.
  15. What is the difference between "Array" and "ArrayList" in C#?
  16. Explain the concept of delegates and events in C#.
  17. What is the purpose of the "yield" keyword in C#?
  18. Explain the concept of garbage collection in C#.
  19. What are properties in C#? How are they different from fields?
  20. Explain the "null coalescing" operator in C#.

For Experienced Candidates:

  1. What is the difference between "IEnumerable" and "IEnumerator" in C#?
  2. Explain the concept of lambda expressions in C#.
  3. What is the "async" and "await" feature in C#? How does it work?
  4. Explain the concept of generics in C#.
  5. What is the difference between "readonly" and "const" variables in C#?
  6. Explain the concept of extension methods in C#.
  7. What is the difference between "DateTime" and "DateTimeOffset" in C#?
  8. Explain the difference between "lock" and "Monitor" in C#.
  9. What are the different types of collections in C#?
  10. Explain the concept of "LINQ" in C#.
  11. What is the difference between "FirstOrDefault" and "SingleOrDefault" in LINQ?
  12. Explain the concept of anonymous types in C#.
  13. What is the difference between "struct" and "class" in C#?
  14. Explain the concept of "attributes" in C#.
  15. What is the difference between "Action" and "Func" delegates in C#?
  16. Explain the concept of "partial classes" in C#.
  17. What are indexers in C#?
  18. Explain the concept of "reflection" in C#.
  19. What is the "using" directive vs. "using" statement in C#?
  20. Explain the concept of "object pooling" in C#.

For both Fresher and Experienced Candidates:

  1. What is the difference between "value types" and "reference types" in C#?
  2. Explain the concept of "boxing" and "unboxing" in C#.
  3. What are the different access modifiers in C#?
  4. Explain the concept of "polymorphism" in C#.
  5. What is the difference between "override" and "new" keywords in C#?
  6. Explain the concept of "interfaces" in C#.
  7. What is an exception? How do you handle exceptions in C#?
  8. Explain the concept of "generics" in C#.
  9. What are "properties" in C#? How are they different from fields?
  10. Explain the concept of "delegates" and "events" in C#.

Remember to study and understand the concepts behind these questions to have a solid foundation in C# programming. Good luck with your interviews!


Below is the answers of above questions.

  1. What is C#?
  2. What are the features of C#?
  3. Differentiate between value types and reference types in C#.
  4. Explain the concept of boxing and unboxing in C#.
  5. What is the purpose of the "using" statement in C#?

  1. What is C#? C# (pronounced "C sharp") is a general-purpose, object-oriented programming language developed by Microsoft. It was designed to be simple, modern, and type-safe while offering powerful features for building robust and scalable applications. C# is widely used for developing desktop applications, web applications, mobile apps, game development, and more.

  2. What are the features of C#? C# offers a rich set of features that make it a popular choice among developers. Some key features of C# include:

  • Object-Oriented: C# supports the principles of object-oriented programming, such as encapsulation, inheritance, and polymorphism.
  • Type Safety: C# is a strongly typed language, which means it enforces type checking during compilation to help prevent type-related errors.
  • Garbage Collection: C# provides automatic memory management through a garbage collector, which takes care of deallocating memory for unused objects.
  • Language Interoperability: C# is part of the .NET framework, which allows seamless integration with other languages in the framework, enabling code reuse.
  • Exception Handling: C# provides robust mechanisms for handling and propagating exceptions, ensuring more reliable and fault-tolerant applications.
  • Delegates and Events: C# supports delegates and events, enabling the implementation of event-driven and asynchronous programming patterns.
  • LINQ (Language-Integrated Query): C# includes LINQ, a powerful query language that allows querying data from various sources, such as databases and collections, using a unified syntax.
  • Asynchronous Programming: C# supports asynchronous programming through the async and await keywords, allowing developers to write responsive and efficient code.
  1. Differentiate between value types and reference types in C#. In C#, variables can be categorized into two types: value types and reference types.

Value Types:

  • Value types store their data directly in memory.
  • They include simple types like int, float, double, bool, and struct types.
  • Value types are allocated on the stack.
  • When a value type is assigned to another variable or passed as a method parameter, a copy of the value is made.

Reference Types:

  • Reference types store a reference (memory address) to the actual data stored on the heap.
  • They include classes, interfaces, delegates, and string.
  • Reference types are allocated on the heap.
  • When a reference type is assigned to another variable or passed as a method parameter, the reference (memory address) is copied, not the actual data.
  1. Explain the concept of boxing and unboxing in C#. Boxing and unboxing are operations that involve converting a value type to a reference type and vice versa.

Boxing:

  • Boxing is the process of converting a value type to an object type (reference type).
  • It is done by wrapping the value in an object on the heap.
  • Boxing allows value types to be treated as objects and enables storing them in collections that require reference types, such as ArrayList or List<object>.

Unboxing:

  • Unboxing is the process of extracting a value type from an object (reference type).
  • It is performed by casting the object back to its original value type.
  • Unboxing allows retrieving the value stored in an object after it has been boxed.

Boxing and unboxing operations can impact performance as they involve memory allocation and type conversions. Therefore, they should be used judiciously to avoid unnecessary overhead.


  1. What is the difference between "const" and "readonly" in C#?
  2. What is the difference between "out" and "ref" parameters in C#?
  3. Explain the concept of inheritance in C#.
  4. What is polymorphism in C#?
  5. Explain the difference between "virtual", "override", and "new" keywords in C#.

  1. Difference between "const" and "readonly" in C#:
  • "const" is a compile-time constant that is resolved at compile time. Its value cannot be changed during runtime. It is implicitly static and can only be assigned a value at the time of declaration.
  • "readonly" is a runtime constant that can be assigned a value either at the time of declaration or within the constructor of the class. Its value can be changed only within the constructor. Once assigned, it remains constant throughout the lifetime of the object.

In summary, "const" is resolved at compile time and is immutable, while "readonly" is resolved at runtime and can have different values for different instances of a class.

  1. Difference between "out" and "ref" parameters in C#:
  • "ref" parameters allow passing a variable by reference. It means any changes made to the parameter inside the method will be reflected outside the method as well. The variable must be initialized before passing it as a "ref" parameter.
  • "out" parameters are similar to "ref" parameters but with a slight difference. "out" parameters are used when a method needs to return multiple values. Unlike "ref" parameters, an "out" parameter does not require initialization before passing it to the method. However, the method must assign a value to the "out" parameter before it returns.

In summary, "ref" parameters require initialization before passing and allow bidirectional communication between the calling code and the method. "out" parameters do not require initialization and are typically used for multiple return values.

  1. Concept of inheritance in C#: Inheritance is a fundamental feature of object-oriented programming that allows creating new classes based on existing classes. In C#, a class can inherit the properties, methods, and other members of another class, known as the base class or superclass. The new class, called the derived class or subclass, inherits the characteristics of the base class and can extend or modify its behavior.

Inheritance facilitates code reuse, enhances code organization, and supports the concept of "is-a" relationship. The derived class inherits all the accessible members (except constructors and destructors) of the base class, which it can use as-is or override to provide its own implementation.

In C#, inheritance is achieved using the ":" symbol followed by the base class name in the class declaration. Multiple inheritance is not supported in C#, but a class can inherit from a single base class while implementing multiple interfaces.

  1. Polymorphism in C#: Polymorphism is the ability of an object to take on different forms or behaviors based on the context in which it is used. In C#, polymorphism can be achieved through method overriding and method overloading.
  • Method Overriding: It allows a derived class to provide a different implementation of a method that is already defined in the base class. The overridden method in the derived class should have the same signature (name, return type, and parameters) as the base class method. The runtime polymorphism is achieved when the method of the derived class is called through a base class reference.

  • Method Overloading: It allows defining multiple methods with the same name but different parameters in the same class or in a derived class. The compiler determines the appropriate method to call based on the number, types, and order of the arguments passed.

Polymorphism enables code flexibility, extensibility, and promotes code reuse by allowing objects of different classes to be treated interchangeably when they share a common base class or interface.

  1. Difference between "virtual", "override", and "new" keywords in C#:
  • "virtual" keyword: It is used to declare a method, property, or event in a base class that can be overridden in derived classes. It provides a default implementation that can be overridden by the derived classes. It is typically used in the base class.

  • "override" keyword: It is used in a derived class to indicate that a method, property, or event is intended to override a virtual method, property, or event in the base class. The override implementation in the derived class replaces the base class implementation.

  • "new" keyword: It is used to hide a member of the base class in the derived class. It allows redefining a member with the same name in the derived class, but it does not participate in polymorphism. When accessing the member through a base class reference, the base class member will be used instead of the new member in the derived class.

In summary, "virtual" allows a method to be overridden, "override" is used to override a virtual method, and "new" is used to hide a base class member in the derived class without overriding it.


  1. What are abstract classes and interfaces in C#?
  2. What is an exception? How do you handle exceptions in C#?
  3. What is the difference between "throw" and "throw ex" in C#?
  4. Explain the difference between "String" and "StringBuilder" in C#.
  5. What is the difference between "Array" and "ArrayList" in C#?
  6. Explain the concept of delegates and events in C#.
  7. What is the purpose of the "yield" keyword in C#?
  8. Explain the concept of garbage collection in C#.
  9. What are properties in C#? How are they different from fields?
  10. Explain the "null coalescing" operator in C#.

  1. Abstract classes and interfaces in C#:
  • Abstract class: An abstract class is a class that cannot be instantiated directly and serves as a base for other classes. It can contain both normal and abstract methods. Abstract methods are declared without implementation and must be overridden in derived classes. An abstract class can also have fields, properties, and constructors. It provides a way to define common behavior and characteristics for multiple derived classes.

  • Interface: An interface is a contract that defines a set of methods, properties, and events. It only contains method signatures, properties, and event declarations but no implementation. A class can implement multiple interfaces, enabling it to provide different behaviors and functionality. Interfaces are useful when different classes need to expose a common set of behaviors without a shared base class.

  1. Exception in C#: An exception is an abnormal condition or error that occurs during the execution of a program. It represents a deviation from the normal flow of the program and can be caused by various factors, such as invalid input, system errors, or unexpected conditions. Exceptions are used to handle and manage such errors gracefully.

Exception Handling in C#: Exception handling allows programmers to catch and handle exceptions in a controlled manner. It involves using try-catch blocks to catch exceptions and perform appropriate actions. The code that might throw an exception is placed within the try block, and any potential exceptions are caught and handled in the catch block. Additionally, a finally block can be used to execute cleanup code regardless of whether an exception occurred or not.

  1. Difference between "throw" and "throw ex" in C#:
  • "throw" keyword: It is used to throw an exception and preserve the original stack trace. It propagates the exception to the calling code without modifying the exception's stack trace information. This helps in providing accurate information about the location and sequence of method calls that led to the exception.

  • "throw ex" statement: It is used to re-throw an exception while discarding the original stack trace. When an exception is caught, using "throw ex" re-throws the exception but resets the stack trace, making it appear as if the exception originated from the re-throwing method. This can lead to confusion during debugging, as it may hide the actual source of the exception.

In general, it is recommended to use "throw" without the "ex" keyword to preserve the original stack trace and provide accurate information for debugging.

  1. Difference between "String" and "StringBuilder" in C#:
  • "String": It is an immutable type in C#. Once a string object is created, its value cannot be changed. Any operation that modifies the string actually creates a new string object. Strings are suitable for situations where frequent modifications are not required.

  • "StringBuilder": It is a mutable type designed for efficient string manipulation. It allows appending, modifying, or removing characters from a string without creating new string objects each time. StringBuilder is more efficient when multiple modifications are required, as it minimizes memory allocations and improves performance.

In summary, "String" is immutable and creates new objects when modified, while "StringBuilder" is mutable and allows efficient string manipulation.

  1. Difference between "Array" and "ArrayList" in C#:
  • "Array": It is a fixed-size collection of elements that are of the same type. Arrays have a fixed length defined at the time of declaration and cannot be resized dynamically. They provide fast access to elements using indexing but require manual management for resizing or adding/removing elements.

  • "ArrayList": It is a dynamically resizable collection that can hold elements of different types. Unlike arrays, ArrayLists can grow or shrink in size dynamically. They provide methods to add, remove, and manipulate elements. However, ArrayLists incur some performance overhead due to boxing/unboxing when dealing with value types and lack compile-time type safety.

In modern C#, it is generally recommended to use generic collections such as List<T> instead of ArrayList for improved type safety and performance.

  1. Delegates and Events in C#:
  • Delegates: A delegate is a type that represents a reference to a method. It provides a way to pass methods as parameters or store them in variables. Delegates are used to implement callback mechanisms, event handling, and asynchronous programming in C#. They enable loose coupling and separation of concerns by allowing methods to be invoked indirectly through delegates.

  • Events: Events are a language construct built on top of delegates. They provide a mechanism for communication between objects. An event is a way for an object to notify other objects when something interesting happens. Event handlers (methods) subscribe to events and are invoked when the event occurs. Events ensure that only registered handlers are notified, promoting encapsulation and decoupling of components.

  1. Purpose of the "yield" keyword in C#: The "yield" keyword is used in C# to create iterator methods, which allow the convenient iteration over a collection of items. It enables the implementation of custom iterators without explicitly creating an entire class.

By using the "yield" keyword in a method, the compiler generates an iterator state machine, which automatically implements the required state management and allows the method to yield multiple values one at a time. This simplifies the implementation of complex iterative algorithms and provides a more readable and efficient code structure.

  1. Garbage collection in C#: Garbage collection in C# is an automatic memory management mechanism provided by the .NET framework. It helps in managing the allocation and deallocation of memory for objects during runtime. The garbage collector tracks and identifies objects that are no longer referenced and frees up their memory, allowing efficient memory utilization and preventing memory leaks.

The garbage collector performs three main steps: marking, compacting, and releasing. During the marking phase, it identifies reachable objects by traversing the object graph. In the compacting phase, it moves objects in memory to minimize fragmentation. Finally, in the releasing phase, it reclaims memory occupied by unreferenced objects.

Developers do not need to explicitly free memory or destroy objects; the garbage collector automatically handles it. However, it is important to understand the impact of object lifetimes and avoid unnecessary object retention to ensure optimal garbage collection performance.

  1. Properties in C#: Properties in C# provide a way to encapsulate the access to the fields of a class. They expose the state of an object by defining getters (accessors) and setters (mutators) that control how the values of the fields are accessed and modified. Properties allow the implementation of additional logic, such as validation or calculation, when getting or setting the value.

Unlike fields, properties are accessed as if they were public fields, but behind the scenes, the code in the getter or setter is executed. Properties can have different accessibility levels, such as public, private, protected, or internal, controlling their visibility and usage.

Properties are typically used to provide controlled access to the internal state of an object, enabling data encapsulation, abstraction, and ensuring proper object-oriented design principles.

  1. "Null coalescing" operator in C#: The "null coalescing" operator (??) is used in C# to provide a concise way to handle null values. It is primarily used for assigning a default value when a nullable value or reference type is null.

The syntax of the null coalescing operator is:

C#
result = nullableValue ?? defaultValue;

If the nullableValue is not null, the result is set to the value of nullableValue. If the nullableValue is null, the result is set to defaultValue.

The null coalescing operator simplifies null checks and assignment of default values, improving code readability and conciseness. It is especially useful when working with nullable value types or when assigning default values to variables.


  1. What is the difference between "IEnumerable" and "IEnumerator" in C#?
  2. Explain the concept of lambda expressions in C#.
  3. What is the "async" and "await" feature in C#? How does it work?
  4. Explain the concept of generics in C#.
  5. What is the difference between "readonly" and "const" variables in C#?
  6. Explain the concept of extension methods in C#.
  7. What is the difference between "DateTime" and "DateTimeOffset" in C#?
  8. Explain the difference between "lock" and "Monitor" in C#.
  9. What are the different types of collections in C#?
  10. Explain the concept of "LINQ" in C#.


  1. Difference between "IEnumerable" and "IEnumerator" in C#:
  • "IEnumerable": It is an interface that defines a method to provide an enumerator, which allows iterating over a collection. It provides a single method called GetEnumerator(), which returns an instance of the "IEnumerator" interface. "IEnumerable" is implemented by collections that support iteration.

  • "IEnumerator": It is an interface that defines methods for enumerating through a collection. It provides two main methods: MoveNext(), which moves the enumerator to the next element, and Reset(), which resets the enumerator to its initial position. It also includes a read-only property called Current that returns the current element during enumeration.

In summary, "IEnumerable" is implemented by collections and provides an enumerator, while "IEnumerator" is the actual enumerator that allows iterating over the collection.

  1. Lambda expressions in C#: Lambda expressions are concise and anonymous functions that can be used to create delegates or expression tree types. They provide a way to write inline, functional-style code without explicitly defining a separate method.

The syntax of a lambda expression is (parameters) => expression, where parameters represent the input arguments and the expression is the logic to be executed. Lambda expressions can be assigned to delegate types or used in various places like LINQ queries, event handlers, or as arguments to higher-order functions.

Lambda expressions improve code readability and reduce the need for defining additional methods or delegates. They are especially useful when working with collections, enabling concise and expressive code for filtering, transforming, and projecting data.

  1. "async" and "await" feature in C#: The "async" and "await" keywords are used in C# for asynchronous programming. They provide a simplified and more readable syntax for writing asynchronous code based on the Task-based Asynchronous Pattern (TAP).
  • "async" keyword: It is used to define a method that can perform asynchronous operations. Methods marked as "async" can use the "await" keyword and have the ability to pause execution at the "await" points without blocking the thread.

  • "await" keyword: It is used to asynchronously wait for the completion of a Task or other awaitable objects. When encountering an "await" statement, the method is temporarily suspended, allowing other operations to continue. Once the awaited task is complete, the method resumes execution from the point after the "await" statement.

The "async" and "await" feature simplifies asynchronous programming by eliminating the need for explicit callbacks or manual thread management. It helps in writing more maintainable and responsive code by allowing asynchronous operations to be expressed in a synchronous-like manner.

  1. Generics in C#: Generics provide a way to create reusable components by allowing types to be parameterized. They enable the creation of classes, methods, and structures that can work with different types without sacrificing type safety or code duplication.

With generics, a class or method can be defined with placeholders for type parameters. These type parameters can be replaced with actual types when using the generic class or invoking the generic method. This allows the same code to be used with different types, providing flexibility and code reuse.

Generics offer compile-time type safety, as the type arguments are checked by the compiler. They also improve performance by eliminating the need for boxing/unboxing operations and reducing the use of object references.

  1. Difference between "readonly" and "const" variables in C#:
  • "readonly" variables: They are declared using the "readonly" keyword and can only be assigned a value at the time of declaration or within the constructor of the class. Once assigned, their value cannot be changed. "readonly" variables are evaluated at runtime and can have different values for different instances of a class.

  • "const" variables: They are declared using the "const" keyword and must be assigned a value at the time of declaration. Their value is known at compile-time and cannot be changed. "const" variables are evaluated at compile-time and are considered compile-time constants.

In summary, "readonly" variables allow assignment at runtime and their value can differ for each instance, while "const" variables have a fixed value known at compile-time and are shared across all instances.

  1. Extension methods in C#: Extension methods allow adding new methods to existing types without modifying their original source code or creating derived classes. They provide a way to extend the functionality of types defined in other assemblies or libraries.

Extension methods are defined as static methods within static classes and must be in the same namespace as the type being extended. They are invoked using instance method syntax but are not actually part of the type being extended.

Extension methods enable a more fluent and expressive coding style by allowing additional methods to be called directly on objects of existing types. They are commonly used to add utility or convenience methods to classes like string, collection types, or other commonly used types.

  1. Difference between "DateTime" and "DateTimeOffset" in C#:
  • "DateTime": It represents a specific date and time in a specific time zone or in the UTC (Coordinated Universal Time) time zone. "DateTime" includes the date, time, and various methods to perform operations such as arithmetic, formatting, and parsing on dates and times.

  • "DateTimeOffset": It represents a specific date and time along with an offset from UTC. It includes the date, time, and the offset from UTC as a time span. "DateTimeOffset" is useful when working with different time zones or when preserving the original offset information of a date and time.

The main difference between "DateTime" and "DateTimeOffset" is that "DateTime" does not include information about the offset from UTC, whereas "DateTimeOffset" includes the offset. "DateTimeOffset" provides better support for working with time zone conversions and maintaining accurate date and time information across different time zones.

  1. Difference between "lock" and "Monitor" in C#:
  • "lock" statement: It is a language-level construct that provides a convenient way to synchronize access to shared resources in a multithreaded environment. The "lock" statement ensures that only one thread can enter a specific block of code at a time, preventing concurrent access and potential race conditions.

  • "Monitor" class: It is a class in the System.Threading namespace that provides more fine-grained control over synchronization. The "Monitor" class offers methods like Enter, Exit, and Wait that can be used to acquire and release locks on objects and manage thread synchronization.

In general, the "lock" statement is a higher-level abstraction built on top of the "Monitor" class. It simplifies the usage of locks by automatically acquiring and releasing them, while the "Monitor" class provides more control and flexibility for advanced synchronization scenarios.

  1. Different types of collections in C#: C# provides various types of collections to store and manipulate groups of objects. Some commonly used collection types are:
  • Array: It is a fixed-size collection of elements that can be accessed using an index. Arrays have a predefined length and require manual resizing if the number of elements needs to change.

  • List<T>: It is a dynamic and resizable collection that stores elements of a specified type. Lists provide methods for adding, removing, and accessing elements and can automatically adjust their size as elements are added or removed.

  • Dictionary<TKey, TValue>: It is a collection of key-value pairs, where each key is unique. Dictionary provides fast lookup based on the key and is useful for scenarios that require quick access to values using a specific key.

  • HashSet<T>: It is a collection that stores unique elements without any particular order. HashSet provides efficient lookup, insertion, and removal of elements.

  • Queue<T>: It is a collection that represents a first-in, first-out (FIFO) data structure. Elements are added to the end of the queue and removed from the beginning.

  • Stack<T>: It is a collection that represents a last-in, first-out (LIFO) data structure. Elements are added and removed from the top of the stack.

These are just a few examples, and C# provides many more collection types and data structures to cater to different requirements.

  1. LINQ in C#: LINQ (Language-Integrated Query) is a powerful feature in C# that provides a unified query syntax and set of standard query operators to perform data querying and manipulation operations on different data sources.

LINQ enables querying and transforming data from various sources such as collections, arrays, databases, XML documents, and more. It allows developers to write expressive and readable code by using a declarative query syntax similar to SQL.

LINQ queries are written using the query syntax or the method syntax, which uses extension methods provided by the LINQ framework. LINQ queries can filter, project, sort, join, group, and aggregate data based on specified criteria.

LINQ provides compile-time type checking and IntelliSense support, making it easier to write correct and efficient queries. It promotes code reusability and simplifies complex data operations by encapsulating query logic in a concise and readable manner.



  1. What is the difference between "FirstOrDefault" and "SingleOrDefault" in LINQ?
  2. Explain the concept of anonymous types in C#.
  3. What is the difference between "struct" and "class" in C#?
  4. Explain the concept of "attributes" in C#.
  5. What is the difference between "Action" and "Func" delegates in C#?
  6. Explain the concept of "partial classes" in C#.
  7. What are indexers in C#?
  8. Explain the concept of "reflection" in C#.
  9. What is the "using" directive vs. "using" statement in C#?
  10. Explain the concept of "object pooling" in C#.

  1. Difference between "FirstOrDefault" and "SingleOrDefault" in LINQ:
  • "FirstOrDefault": It returns the first element of a sequence that satisfies a specified condition, or a default value if no element is found. If the sequence is empty, it returns the default value for the type of the elements.

  • "SingleOrDefault": It returns the only element of a sequence that satisfies a specified condition, or a default value if no element is found. If the sequence is empty, it returns the default value for the type of the elements. If the sequence contains more than one element, it throws an exception.

The main difference between them is in the behavior when the sequence contains multiple elements. "FirstOrDefault" returns the first element, ignoring the rest, while "SingleOrDefault" ensures that there is only one matching element and throws an exception if there are more.

  1. Anonymous types in C#: Anonymous types allow creating objects without explicitly defining a class. They are useful for creating lightweight objects to hold a set of properties or fields temporarily.

Anonymous types are defined using the new keyword along with an object initializer syntax. The compiler infers the type of the anonymous type based on the properties or fields initialized. The properties or fields of an anonymous type are read-only and cannot be modified once initialized.

Anonymous types are typically used in LINQ queries or other situations where temporary objects are needed for specific operations. They provide a convenient way to work with small sets of data without the need for defining separate classes.

  1. Difference between "struct" and "class" in C#:
  • "struct": It is a value type that represents a small, lightweight object. Structs are stored on the stack and can be more efficient than classes in certain scenarios. They are suitable for representing simple data structures or small entities.

  • "class": It is a reference type that represents a complex object with data and behavior. Classes are stored on the heap and provide more advanced features such as inheritance, polymorphism, and garbage collection. They are suitable for representing larger and more complex objects.

The key differences between structs and classes are their storage location (stack vs. heap) and their behavior regarding copying and assignment. Structs are value types and are copied by value, while classes are reference types and are copied by reference.

  1. Attributes in C#: Attributes provide a way to add metadata or declarative information to types, methods, properties, or other program elements in C#. They allow attaching additional information to program elements that can be accessed at runtime using reflection.

Attributes are defined using the [attributeName] syntax and can accept parameters. They can be used to provide instructions to compilers, serializers, or other tools and frameworks. Commonly used attributes in C# include [Obsolete], [Serializable], [DllImport], and [DataContract], among others.

Attributes enable a wide range of scenarios, such as adding documentation, specifying runtime behavior, controlling code generation, implementing aspect-oriented programming, or enabling customization and extensibility in frameworks.

  1. Difference between "Action" and "Func" delegates in C#:
  • "Action": It is a delegate type that represents a method that takes parameters and does not return a value. The number and types of parameters are specified as generic type arguments. Actions are typically used when a method performs an action or has side effects.

  • "Func": It is a delegate type that represents a method that takes parameters and returns a value. The last generic type argument represents the return type, and the preceding arguments represent the parameter types. Func delegates are commonly used when a method performs a computation and returns a value.

In summary, "Action" delegates are used for methods with no return value, while "Func" delegates are used for methods that return a value.

  1. Partial classes in C#: Partial classes allow splitting the definition of a class into multiple files or locations within the same namespace. Each part of the partial class contributes to the same final class, extending its definition.

Partial classes are useful in scenarios where multiple developers need to work on different parts of a class simultaneously or when generated code needs to be combined with user-written code. They provide a way to separate different concerns or implementations of a class while maintaining a single logical entity.

When compiled, all the parts of a partial class are combined into a single class definition, as if they were written in a single file. The parts must have the same access level, such as public, private, or internal.

  1. Indexers in C#: Indexers allow objects to be accessed using index notation, similar to arrays. They provide a way to define custom behaviors for accessing elements of a class or structure.

An indexer is declared using the this keyword, followed by the index parameter(s), similar to a property declaration. The indexer can have one or more parameters, and their types define the indexer's signature. The return type of the indexer represents the type of the elements being indexed.

By implementing an indexer, objects can be indexed using square brackets, like myObject[index]. The indexer implementation can define custom logic to retrieve or set values based on the specified index.

Indexers are commonly used to provide convenient access to elements of a collection-like object or to encapsulate complex data structures.

  1. Reflection in C#: Reflection is a powerful feature in C# that allows inspecting and manipulating the metadata of types at runtime. It provides the ability to query type information, access and invoke methods, properties, and fields dynamically, and create instances of types dynamically.

Using reflection, you can examine and modify types, retrieve information about their members, invoke methods or constructors, and access or modify properties or fields. Reflection is often used in scenarios where the types or members are not known at compile-time, or when dynamically loading assemblies or working with code generation.

Reflection provides a way to build generic frameworks, create dynamic invokers, implement plugins or extensibility mechanisms, and perform various advanced programming techniques. However, it should be used judiciously, as it incurs performance overhead and can make code less maintainable if used excessively.

  1. "using" directive vs. "using" statement in C#:
  • "using" directive: It is used at the top of a code file to import namespaces, making their types available without fully qualifying the type names. The "using" directive is used to simplify the usage of types from other namespaces throughout the file.

  • "using" statement: It is used to define a scope in which an object is created and used, ensuring that the object is properly disposed of when the scope is exited. The "using" statement is primarily used for objects that implement the IDisposable interface to ensure timely cleanup of unmanaged resources.

The "using" directive is used for namespace imports, while the "using" statement is used for resource management and disposal.

  1. Object pooling in C#: Object pooling is a technique used to improve performance and resource utilization by reusing objects instead of creating new ones. Instead of creating and destroying objects frequently, objects are kept in a pool and can be reused as needed.

In C#, object pooling can be implemented manually by creating a pool of objects and managing their availability. Objects that are no longer needed can be returned to the pool, and objects can be acquired from the pool when needed, reducing the overhead of object creation and garbage collection.

Object pooling is useful in scenarios where object creation is expensive, such as network connections, database connections, or heavy computational objects. It helps reduce memory pressure and improves performance by reusing existing objects instead of creating new ones.



  1. What is the difference between "value types" and "reference types" in C#?
  2. Explain the concept of "boxing" and "unboxing" in C#.
  3. What are the different access modifiers in C#?
  4. Explain the concept of "polymorphism" in C#.
  5. What is the difference between "override" and "new" keywords in C#?
  6. Explain the concept of "interfaces" in C#.
  7. What is an exception? How do you handle exceptions in C#?
  8. Explain the concept of "generics" in C#.
  9. What are "properties" in C#? How are they different from fields?
  10. Explain the concept of "delegates" and "events" in C#.

  1. Difference between value types and reference types in C#:
  • Value types: Value types store their value directly in memory, and they are copied by value when assigned to another variable or passed as a method parameter. Examples of value types include primitive types like int, float, bool, and struct types.

  • Reference types: Reference types store a reference to an object in memory, and they are copied by reference when assigned to another variable or passed as a method parameter. Examples of reference types include class types, interface types, arrays, and strings.

The key difference is that value types hold their actual value, while reference types hold a reference to the memory location where the object resides. This distinction affects how variables are assigned, passed, and compared.

  1. Boxing and unboxing in C#:
  • Boxing: Boxing is the process of converting a value type to an object type (reference type). When a value type is boxed, it is wrapped in an object and stored on the heap. Boxing allows value types to be treated as objects and enables storing them in collections or passing them to methods that accept object parameters.

  • Unboxing: Unboxing is the process of extracting a value type from an object. It is the reverse of boxing. When an object is unboxed, the value type is extracted from the heap and assigned to a value type variable. Unboxing involves a type check to ensure the object contains a compatible value type.

Boxing and unboxing incur performance overhead due to the conversion and memory allocation involved. It should be used judiciously to avoid unnecessary boxing and unboxing operations.

  1. Different access modifiers in C#: C# provides several access modifiers to control the accessibility of types, members, and other program elements:
  • Public: Public members are accessible from any code within the same assembly or from other assemblies.
  • Private: Private members are accessible only within the same type or class.
  • Protected: Protected members are accessible within the same type and its derived types.
  • Internal: Internal members are accessible within the same assembly.
  • Protected internal: Protected internal members are accessible within the same assembly or from types derived from the declaring type.
  • Private protected: Private protected members are accessible within the same assembly and from derived types within the same assembly.

Access modifiers allow controlling the visibility and accessibility of code elements, promoting encapsulation and modular development.

  1. Polymorphism in C#: Polymorphism is a fundamental concept in object-oriented programming that allows objects of different types to be treated as instances of a common base type. Polymorphism enables code to be written in a more generic and flexible manner, promoting code reuse and extensibility.

In C#, polymorphism is primarily achieved through inheritance and virtual method dispatch. When a derived class inherits from a base class, it can override base class methods with its own implementation. Polymorphism allows calling a method on a base class reference, but the actual implementation will be determined at runtime based on the type of the object.

Polymorphism facilitates the creation of code that can work with objects of different types, allowing for more generic and flexible programming.

  1. Difference between "override" and "new" keywords in C#:
  • "override" keyword: It is used to override a base class method in a derived class. The overridden method in the derived class provides a new implementation that replaces the base class implementation. The method chosen for execution is determined by the runtime type of the object.

  • "new" keyword: It is used to declare a member (method, property, or event) in a derived class that hides a member with the same name in the base class. The new member does not override the base class member; instead, it introduces a new member with the same name. The method chosen for execution is determined by the compile-time type of the reference.

The main difference is that "override" is used for polymorphic behavior and dynamic dispatch, while "new" is used to hide a base class member and provide a new implementation that is not polymorphic.

  1. Interfaces in C#: An interface is a contract that defines a set of members (methods, properties, events, and indexers) that a class or struct must implement. It defines the signatures of the members without providing any implementation details.

In C#, an interface is declared using the interface keyword, followed by the interface name and the list of member declarations. A class or struct can implement one or more interfaces by providing implementations for all the members defined in the interface.

Interfaces allow achieving abstraction, encapsulation, and polymorphism. They provide a way to define common behavior that can be shared among unrelated classes or structs. By implementing an interface, a class or struct can guarantee that it supports certain functionality, regardless of its specific implementation details.

  1. Exception in C#: An exception is an abnormal condition or error that occurs during the execution of a program, disrupting its normal flow. Exceptions are used to handle and recover from errors, allowing for graceful error handling and preventing program crashes.

In C#, exceptions are represented by classes derived from the System.Exception base class. Exceptions can be thrown using the throw statement, and they can be caught and handled using try-catch blocks.

Exception handling involves:

  • Throwing an exception: When an error or exceptional condition occurs, an exception is thrown, providing information about the error.
  • Catching an exception: The code responsible for handling the exception is placed in a try block. If an exception occurs within the try block, it is caught in a corresponding catch block.
  • Handling the exception: The catch block contains the code that handles the exception. It can log the error, display a message to the user, perform recovery actions, or rethrow the exception.

Exception handling allows for proper error reporting, recovery, and maintenance of program stability.

  1. Generics in C#: Generics allow writing reusable code that can work with different data types without sacrificing type safety. They provide a way to create classes, methods, or structures that can operate on multiple types while maintaining compile-time type checking.

Generics are declared using type parameters enclosed in angle brackets (<>). Type parameters represent placeholder types that are specified when using the generic class, method, or structure. This allows creating specialized versions of the generic code for different types.

Generics offer benefits such as code reuse, performance improvements, and increased type safety. They are commonly used in collection classes (List<T>, Dictionary<TKey, TValue>) and algorithms that can be applied to different types.

  1. Properties in C#: Properties are members of a class or struct that provide a way to encapsulate data and expose it in a controlled manner. Properties define a get accessor and an optional set accessor, allowing reading and/or modifying the underlying data.

Properties are used to provide a consistent and intuitive way of accessing and manipulating the internal state of an object. They enable the use of standard syntax (object.Property) instead of direct field access, allowing for additional logic to be executed when reading or setting the value.

Properties can have different access modifiers, validation logic, calculated values, or side effects. They allow for better encapsulation, abstraction, and data integrity compared to exposing fields directly.

  1. Delegates and events in C#:
  • Delegates: Delegates are objects that hold references to methods and provide a way to invoke those methods indirectly. They allow treating methods as first-class entities, enabling callback mechanisms, event handling, and method composition. Delegates define the signature of the methods they can reference, providing type safety and compile-time checks.

  • Events: Events are a special type of delegate used to implement the publisher-subscriber pattern. They allow objects to notify other objects when certain actions or conditions occur. Events provide a decoupled and extensible way of handling notifications, allowing multiple subscribers to receive and respond to events.

Events encapsulate the delegate behind them, allowing publishers to control when and how events are raised and subscribers to handle events through event handlers. They are commonly used for event-driven programming, user interface interactions, and asynchronous programming patterns.

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