Introduction In the Unity Container framework, a Lifetime Manager is responsible for managing the lifetime of objects created and resolved by the container. It determines how long an instance should be kept in memory and when it should be disposed of. By specifying a specific Lifetime Manager, developers can control the behavior of object instantiation and ensure proper resource management.
Built-in Lifetime Managers Unity Container provides several built-in Lifetime Managers that can be used to manage object lifetimes.
- TransientLifetimeManager: This is the default lifetime manager in Unity Container. It creates a new instance of the object every time it is resolved, ensuring that each resolution request results in a fresh instance.
Example:
csharpcontainer.RegisterType<IMyService, MyService>(new TransientLifetimeManager());
Explanation: In this example, the IMyService
interface is registered with the MyService
implementation using TransientLifetimeManager
. Each time IMyService
is resolved, a new instance of MyService
will be created.
- ContainerControlledLifetimeManager: This lifetime manager creates a single instance of the object and returns the same instance for subsequent resolution requests. It maintains a singleton behavior throughout the container's lifetime.
Example:
csharpcontainer.RegisterType<IMySingletonService, MySingletonService>(new ContainerControlledLifetimeManager());
Explanation: Here, IMySingletonService
is registered with MySingletonService
using ContainerControlledLifetimeManager
. The container will create a single instance of MySingletonService
and return it for all resolution requests of IMySingletonService
.
- HierarchicalLifetimeManager: This lifetime manager is similar to
ContainerControlledLifetimeManager
, but it creates a new instance for each child container. When a child container is disposed of, the instances created by it are also disposed of.
Example:
csharpvar childContainer = container.CreateChildContainer();
childContainer.RegisterType<IMyScopedService, MyScopedService>(new HierarchicalLifetimeManager());
Explanation: In this example, a child container is created using CreateChildContainer()
. The IMyScopedService
is registered with MyScopedService
using HierarchicalLifetimeManager
. Each child container will have its own instance of MyScopedService
, and when the child container is disposed of, the instance will also be disposed of.
Custom Lifetime Managers
Apart from the built-in lifetime managers, developers can also create custom lifetime managers by implementing the LifetimeManager
abstract class provided by Unity Container. This allows for fine-grained control over object instantiation and disposal.
Example:
csharppublic class MyCustomLifetimeManager : LifetimeManager
{
private object instance;
public override object GetValue()
{
return instance;
}
public override void SetValue(object newValue)
{
instance = newValue;
}
public override void RemoveValue()
{
instance = null;
}
}
Explanation: This example demonstrates a custom lifetime manager named MyCustomLifetimeManager
that simply stores the instance in a private field. The GetValue()
method returns the stored instance, SetValue()
sets the instance, and RemoveValue()
clears the instance.
To use the custom lifetime manager:
csharpcontainer.RegisterType<IMyCustomService, MyCustomService>(new MyCustomLifetimeManager());
Conclusion
Lifetime Managers in Unity Container are crucial for managing object lifetimes and ensuring proper resource management. By choosing the appropriate lifetime manager, developers can control the behavior of object instantiation and disposal according to their application's requirements. Unity Container provides built-in lifetime managers, such as TransientLifetimeManager
, ContainerControlledLifetimeManager
, and HierarchicalLifetimeManager
. Additionally, developers can create custom lifetime managers by implementing the LifetimeManager
abstract class.
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