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Class in JavaScript

Class in JavaScript

A class in JavaScript is a blueprint for creating objects that share similar properties and behaviors. It defines a template for creating instances (objects) with specific characteristics and methods. The class encapsulates data and functions related to a specific object type.

Syntax:

javascript
class ClassName { constructor(/* arguments */) { // Initialization code } method1(/* arguments */) { // Method code } method2(/* arguments */) { // Method code } // Additional methods }

Explanation:

  • class: The class keyword is used to define a class in JavaScript.
  • ClassName: Replace ClassName with the desired name for your class. Class names should be capitalized.
  • constructor: The constructor method is a special method that gets called when an instance of the class is created. It is used to initialize the object's properties.
  • method1, method2: These are example methods that can be defined within the class. You can add as many methods as needed.
  • // Initialization code, Method code: These are placeholders where you can add the actual code for initialization or method implementation.

Example:

javascript
class Car { constructor(make, model, year) { this.make = make; this.model = model; this.year = year; } start() { console.log(`The ${this.make} ${this.model} is starting...`); } accelerate(speed) { console.log(`The ${this.make} ${this.model} is accelerating to ${speed} km/h...`); } brake() { console.log(`The ${this.make} ${this.model} is braking...`); } } // Creating an instance of the Car class const myCar = new Car("Toyota", "Camry", 2022); // Accessing properties and calling methods console.log(myCar.make); // Output: Toyota console.log(myCar.model); // Output: Camry console.log(myCar.year); // Output: 2022 myCar.start(); // Output: The Toyota Camry is starting... myCar.accelerate(80); // Output: The Toyota Camry is accelerating to 80 km/h... myCar.brake(); // Output: The Toyota Camry is braking...

In the above example, we create a Car class with a constructor and three methods (start, accelerate, and brake). We then create an instance of the Car class using the new keyword and initialize it with the provided arguments. Finally, we access the properties and call the methods on the instance.

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